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HOW2ConvTextureGFX
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1996-08-08
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HOW TO:
Convert Floor/Ceiling Graphics
==============================
For this to work, you must place all your floor and ceiling tiles in a single directory.
There must be exactly 16 of them, and they must be called
FLOOR.1
. . .
. . .
FLOOR.16
If you don't have enough different tiles, it's a good idea to have one 'default tile'
which you make 16 copies of and overwrite when you create new ones. This way you can
test out the ones you HAVE drawn.
Run the 'FLOORCONVERT' program.
Use the requester to select the DIRECTORY in which the floor tiles are located. DO NOT
select an individual floor tile, but make sure their names are visible in the requester.
The program is fully automatic, loading and converting the graphics, then matching colours to
the ones in
AB3:INCLUDES/256PAL
for this reason, make sure you have set up the assign for AB3: to the directory you are building
your levels in.
When the program is finished, just select the save name under which you wish to save the
floor tile file, and the program will self-terminate after saving is complete.
See document 'HOW2-Incorporate_Floor_Ceiling_Graphics' for instructions on incorporating them
into your game.